I made new OpenGL bindings for Pharo 5 using the UFFI (Available at: http://smalltalkhub.com/#!/~ronsaldo/UFFIOpenGL ).
Unlike the old NBOpenGL, these new bindings make a heavy use of OSWindow SDL2 which is integrated and enabled by default in the Pharo 5 image. These bindings do not provide a way to create an OpenGL context or to create a Morphic window using OpenGL unlike NBOpenGL.
For testing quickly OpenGL in Pharo 5, it should be enough to do the following in the playground:
(ConfigurationOfOSWindow project version: #stable) load: ‘WithOpenGLAndExamples’.
(Smalltalk at: #OSGLExampleBasic3) new.
As for Woden, it is now working in Pharo 5 with the UFFI. For loading Woden in a Pharo 5 image, is enough to do the following in the playground (Also available at the Woden Smalltalkhub page):
Gofer new smalltalkhubUser: ‘ronsaldo’ project: ‘Woden’; package: ‘ConfigurationOfWoden’; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdge.
For an example the following script should be executed in a Playground:
WDFPSSimpleExample6 new open.